Difference between revisions of "Disgaea 1/Map editor"

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(Limit Moving)
m (updating buttons)
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=== Cursor ===
 
=== Cursor ===
 
* Default selection. Allows you to casually browse the map.
 
* Default selection. Allows you to casually browse the map.
** If you hold down Cross and move the DPad, you can shift the entire map in that direction, one tile at a time.
+
** If you hold down {{ps/x}} and push a direction on {{ps/dpad}}, you can shift the entire map in that direction, one tile at a time.
  
  
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* This option allows you to manipulate the existing terrain of the map.
 
* This option allows you to manipulate the existing terrain of the map.
 
** If you wish to create new Vertex tiles, see the "Texture" section later for more details.
 
** If you wish to create new Vertex tiles, see the "Texture" section later for more details.
* Square button brings up the Vertex Tools menu.
+
* {{ps/square}} brings up the Vertex Tools menu.
** Highlight "Y Inc. and Dec." and toggle through your desired selection with left and right on the DPad.
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** Highlight "Y Inc. and Dec." and toggle through your desired selection with {{ps/left}} and {{ps/right}}.
 
** This will set the amount of incremental force that will be applied when using the vertex editor tool.
 
** This will set the amount of incremental force that will be applied when using the vertex editor tool.
 
* The "Precinct Vertex" option determines whether your modifications impact the surrounding tiles or not.
 
* The "Precinct Vertex" option determines whether your modifications impact the surrounding tiles or not.
 
** If set to "Off" you will only modify the positioning of the current vertex only. However if set to "On" any changes you make to the current vertex will adjust surrounding tiles as well. This can be particularly useful to toggle between when attempting to create realistic slopes, or when attempting to make very precise edits without altering the surrounding environment.
 
** If set to "Off" you will only modify the positioning of the current vertex only. However if set to "On" any changes you make to the current vertex will adjust surrounding tiles as well. This can be particularly useful to toggle between when attempting to create realistic slopes, or when attempting to make very precise edits without altering the surrounding environment.
* There is an "Invisible" third option also present in this menu.  
+
* There is an "Invisible" third option also present in this menu.  
 
** It acts the same as the "Area" option in the main editor window, and allows you to toggle between individual chunks.
 
** It acts the same as the "Area" option in the main editor window, and allows you to toggle between individual chunks.
* To modify a vertix, simply hover your cursor over the desired tile, hold Circle, and press up or down on the DPad.
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* To modify a vertex, simply hover your cursor over the desired tile, hold {{ps/circle}}, and press {{ps/up}} or {{ps/down}}.
** You can toggle between vertex face selection with the L2 and R2 buttons. This allows for precise modification of the terrain from every angle.
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** You can toggle between vertex face selection with {{ps/l2}} and {{ps/r2}}. This allows for precise modification of the terrain from every angle.
  
  
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* This option only works when an individual area is selected for the current map.
 
* This option only works when an individual area is selected for the current map.
 
** If your map view is set to "All Area" the controls for this function will be disabled.
 
** If your map view is set to "All Area" the controls for this function will be disabled.
* Square button brings up the Object Select menu.
+
* {{ps/square}} brings up the Object Select menu.
** Highlight "N000" and toggle through your desired selection with left and right on the DPad.
+
** Highlight "N000" and toggle through your desired selection with {{ps/left}} and {{ps/right}}.
** Press Cross to select and place the desired object. A series of additional options will now display.
+
** Press {{ps/x}} to select and place the desired object. A series of additional options will now display.
 
* Y modifies the Y Axis of the object. Negative values are higher in height, positive are lower.
 
* Y modifies the Y Axis of the object. Negative values are higher in height, positive are lower.
 
* RX, RY, and RZ modify the rotation of the object on the X, Y, and Z axis respectively.
 
* RX, RY, and RZ modify the rotation of the object on the X, Y, and Z axis respectively.
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* This option only works when an individual area is selected for the current map.
 
* This option only works when an individual area is selected for the current map.
 
** If your map view is set to "All Area" the controls for this function will be disabled.
 
** If your map view is set to "All Area" the controls for this function will be disabled.
* Square button brings up the Event Select menu.
+
* {{ps/square}} button brings up the Event Select menu.
 
** Two options should be visible from this menu, both seemingly identical looking, but serving an individual purpose.
 
** Two options should be visible from this menu, both seemingly identical looking, but serving an individual purpose.
 
** The first "No0000" option is the event tile you're modifying, whereas the second "No0000" option is the actual event you're setting it to.
 
** The first "No0000" option is the event tile you're modifying, whereas the second "No0000" option is the actual event you're setting it to.
** As such, you may only have up to 16 event tiles per map, including the base panel event. (Effectively leaving you with 15 additional event tiles.)
+
** As such, you may only have up to 16 event tiles per map, including the base panel event, effectively leaving you with 15 additional event tiles.
 
** The editor is unfortunately not very descriptive regarding which event you have currently selected, so it may be a good idea to keep notes while editing!
 
** The editor is unfortunately not very descriptive regarding which event you have currently selected, so it may be a good idea to keep notes while editing!
 
* '''Currently Known Events:'''
 
* '''Currently Known Events:'''
 
** 0000 - Null (Clears Event Tile)
 
** 0000 - Null (Clears Event Tile)
 
** 0001 - Base Panel
 
** 0001 - Base Panel
** 0002 - Victory Tile
+
** 0002 - Victory Tile (map is won when a unit walks onto it)
  
  
 
=== Limit Moving ===
 
=== Limit Moving ===
 
* This option allows you to create or remove certain types of collision on the map.
 
* This option allows you to create or remove certain types of collision on the map.
* You can toggle between Collision options with the Square button.
+
* You can toggle between Collision options with {{ps/square}}.
** Once your selection is made, simply hover over the tile of your choice and press Cross.
+
** Once your selection is made, simply hover over the tile of your choice and press {{ps/x}}.
 
* The top option represents your current selection, whereas the bottom option represents the collision type on the current tile.
 
* The top option represents your current selection, whereas the bottom option represents the collision type on the current tile.
 
** Unlimited - No Restriction.
 
** Unlimited - No Restriction.
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=== Geo Effect ===
 
=== Geo Effect ===
 
* This option allows you to place Geo Effect panels on the map.
 
* This option allows you to place Geo Effect panels on the map.
* You can toggle between Geo Panel colors with the L2 and R2 buttons.
+
* You can toggle between Geo Panel colors with {{ps/l2}} and {{ps/r2}}.
** Once your selection is made, simply hover over the tile of your choice and press Cross.
+
** Once your selection is made, simply hover over the tile of your choice and press {{ps/x}}.
 
** To remove a Geo Effect tile, simply toggle through the colors until your selection is "Null" and then overwrite the existing tile with "Null" to clear it.
 
** To remove a Geo Effect tile, simply toggle through the colors until your selection is "Null" and then overwrite the existing tile with "Null" to clear it.

Revision as of 23:37, 5 September 2016


Cursor

  • Default selection. Allows you to casually browse the map.
    • If you hold down X/Cross button and push a direction on D-pad, you can shift the entire map in that direction, one tile at a time.


Vertex

  • This option allows you to manipulate the existing terrain of the map.
    • If you wish to create new Vertex tiles, see the "Texture" section later for more details.
  • Square button brings up the Vertex Tools menu.
    • Highlight "Y Inc. and Dec." and toggle through your desired selection with Left on D-pad and Right on D-pad.
    • This will set the amount of incremental force that will be applied when using the vertex editor tool.
  • The "Precinct Vertex" option determines whether your modifications impact the surrounding tiles or not.
    • If set to "Off" you will only modify the positioning of the current vertex only. However if set to "On" any changes you make to the current vertex will adjust surrounding tiles as well. This can be particularly useful to toggle between when attempting to create realistic slopes, or when attempting to make very precise edits without altering the surrounding environment.
  • There is an "Invisible" third option also present in this menu.
    • It acts the same as the "Area" option in the main editor window, and allows you to toggle between individual chunks.
  • To modify a vertex, simply hover your cursor over the desired tile, hold Circle button, and press Up on D-pad or Down on D-pad.
    • You can toggle between vertex face selection with L2 button and R2 button. This allows for precise modification of the terrain from every angle.


Put Object

  • This option only works when an individual area is selected for the current map.
    • If your map view is set to "All Area" the controls for this function will be disabled.
  • Square button brings up the Object Select menu.
    • Highlight "N000" and toggle through your desired selection with Left on D-pad and Right on D-pad.
    • Press X/Cross button to select and place the desired object. A series of additional options will now display.
  • Y modifies the Y Axis of the object. Negative values are higher in height, positive are lower.
  • RX, RY, and RZ modify the rotation of the object on the X, Y, and Z axis respectively.
  • SX, SY, and SZ modify the scale of the object on the X, Y, and Z axis respectively.
  • FlowU and FlowV control horizontal and vertical movement of animated textures. (Where applicable.)


Put Event

  • This option only works when an individual area is selected for the current map.
    • If your map view is set to "All Area" the controls for this function will be disabled.
  • Square button button brings up the Event Select menu.
    • Two options should be visible from this menu, both seemingly identical looking, but serving an individual purpose.
    • The first "No0000" option is the event tile you're modifying, whereas the second "No0000" option is the actual event you're setting it to.
    • As such, you may only have up to 16 event tiles per map, including the base panel event, effectively leaving you with 15 additional event tiles.
    • The editor is unfortunately not very descriptive regarding which event you have currently selected, so it may be a good idea to keep notes while editing!
  • Currently Known Events:
    • 0000 - Null (Clears Event Tile)
    • 0001 - Base Panel
    • 0002 - Victory Tile (map is won when a unit walks onto it)


Limit Moving

  • This option allows you to create or remove certain types of collision on the map.
  • You can toggle between Collision options with Square button.
    • Once your selection is made, simply hover over the tile of your choice and press X/Cross button.
  • The top option represents your current selection, whereas the bottom option represents the collision type on the current tile.
    • Unlimited - No Restriction.
    • Flying Only - Only units capable of Flight may pass.
    • All Disable - Impassable by any means.

Geo Effect

  • This option allows you to place Geo Effect panels on the map.
  • You can toggle between Geo Panel colors with L2 button and R2 button.
    • Once your selection is made, simply hover over the tile of your choice and press X/Cross button.
    • To remove a Geo Effect tile, simply toggle through the colors until your selection is "Null" and then overwrite the existing tile with "Null" to clear it.